User prompt
remove 7 bolls from game
User prompt
when player goal all bolls in black hole . the game end and display game end poster on screen . then restart the game
User prompt
add computer as second player
User prompt
stick was moving but does not hit
User prompt
stick not moving
User prompt
remove button
User prompt
my stick does not move
User prompt
add stick move button and hit button on screen
User prompt
make this a two player game . a player and other was computer. one by one turn
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'firstBall.velocity = {' Line Number: 151
User prompt
add a feature that when player hit stick where is the frount on stick that boll is move
User prompt
increase 2x size of stick
User prompt
only one ball move which player hit
User prompt
when player hit ball for 1st time all ball move
User prompt
whn ball touch to hole ball fell in hole player got point
User prompt
add hole at each side on screen
User prompt
how to add background in game
Initial prompt
8 ball pool
===================================================================
--- original.js
+++ change.js
@@ -1,99 +1,103 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Ball class to represent each ball on the pool table
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.velocity = {
- x: 0,
- y: 0
- };
- self.update = function () {
- self.x += self.velocity.x;
- self.y += self.velocity.y;
- // Apply friction to slow down the ball
- self.velocity.x *= 0.98;
- self.velocity.y *= 0.98;
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = {
+ x: 0,
+ y: 0
+ };
+ self.update = function () {
+ self.x += self.velocity.x;
+ self.y += self.velocity.y;
+ // Apply friction to slow down the ball
+ self.velocity.x *= 0.98;
+ self.velocity.y *= 0.98;
+ };
});
// Cue class to represent the pool cue
var Cue = Container.expand(function () {
- var self = Container.call(this);
- var cueGraphics = self.attachAsset('cue', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.aim = function (x, y) {
- var dx = x - self.x;
- var dy = y - self.y;
- self.rotation = Math.atan2(dy, dx);
- };
- self.shoot = function (power) {
- // Calculate velocity based on power and direction
- var velocity = {
- x: Math.cos(self.rotation) * power,
- y: Math.sin(self.rotation) * power
- };
- return velocity;
- };
+ var self = Container.call(this);
+ var cueGraphics = self.attachAsset('cue', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.aim = function (x, y) {
+ var dx = x - self.x;
+ var dy = y - self.y;
+ self.rotation = Math.atan2(dy, dx);
+ };
+ self.shoot = function (power) {
+ // Calculate velocity based on power and direction
+ var velocity = {
+ x: Math.cos(self.rotation) * power,
+ y: Math.sin(self.rotation) * power
+ };
+ return velocity;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x228B22 // Set background color to pool table green
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize balls and cue
var balls = [];
var cue = new Cue();
game.addChild(cue);
// Create and position balls
for (var i = 0; i < 15; i++) {
- var ball = new Ball();
- ball.x = 1024 + i % 5 * 50; // Position balls in a triangle formation
- ball.y = 1366 + Math.floor(i / 5) * 50;
- balls.push(ball);
- game.addChild(ball);
+ var ball = new Ball();
+ ball.x = 1024 + i % 5 * 50; // Position balls in a triangle formation
+ ball.y = 1366 + Math.floor(i / 5) * 50;
+ balls.push(ball);
+ game.addChild(ball);
}
// Position cue
cue.x = 1024;
cue.y = 2000;
// Handle aiming and shooting
var isAiming = false;
var power = 0;
game.down = function (x, y, obj) {
- isAiming = true;
- cue.aim(x, y);
+ isAiming = true;
+ cue.aim(x, y);
};
game.move = function (x, y, obj) {
- if (isAiming) {
- cue.aim(x, y);
- power = Math.min(100, Math.sqrt(Math.pow(x - cue.x, 2) + Math.pow(y - cue.y, 2)) / 10);
- }
+ if (isAiming) {
+ cue.aim(x, y);
+ power = Math.min(100, Math.sqrt(Math.pow(x - cue.x, 2) + Math.pow(y - cue.y, 2)) / 10);
+ }
};
game.up = function (x, y, obj) {
- if (isAiming) {
- isAiming = false;
- var velocity = cue.shoot(power);
- balls[0].velocity = velocity; // Apply velocity to the cue ball
- }
+ if (isAiming) {
+ isAiming = false;
+ var velocity = cue.shoot(power);
+ balls[0].velocity = velocity; // Apply velocity to the cue ball
+ }
};
// Update game state
game.update = function () {
- balls.forEach(function (ball) {
- ball.update();
- // Check for collisions with table edges
- if (ball.x < 0 || ball.x > 2048) ball.velocity.x *= -1;
- if (ball.y < 0 || ball.y > 2732) ball.velocity.y *= -1;
- });
+ balls.forEach(function (ball) {
+ ball.update();
+ // Check for collisions with table edges
+ if (ball.x < 0 || ball.x > 2048) {
+ ball.velocity.x *= -1;
+ }
+ if (ball.y < 0 || ball.y > 2732) {
+ ball.velocity.y *= -1;
+ }
+ });
};
\ No newline at end of file