User prompt
remove 7 bolls from game
User prompt
when player goal all bolls in black hole . the game end and display game end poster on screen . then restart the game
User prompt
add computer as second player
User prompt
stick was moving but does not hit
User prompt
stick not moving
User prompt
remove button
User prompt
my stick does not move
User prompt
add stick move button and hit button on screen
User prompt
make this a two player game . a player and other was computer. one by one turn
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'firstBall.velocity = {' Line Number: 151
User prompt
add a feature that when player hit stick where is the frount on stick that boll is move
User prompt
increase 2x size of stick
User prompt
only one ball move which player hit
User prompt
when player hit ball for 1st time all ball move
User prompt
whn ball touch to hole ball fell in hole player got point
User prompt
add hole at each side on screen
User prompt
how to add background in game
Initial prompt
8 ball pool
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ball class to represent each ball on the pool table var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = { x: 0, y: 0 }; self.update = function () { self.x += self.velocity.x; self.y += self.velocity.y; // Apply friction to slow down the ball self.velocity.x *= 0.98; self.velocity.y *= 0.98; }; }); // Cue class to represent the pool cue var Cue = Container.expand(function () { var self = Container.call(this); var cueGraphics = self.attachAsset('cue', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.aim = function (x, y) { var dx = x - self.x; var dy = y - self.y; self.rotation = Math.atan2(dy, dx); }; self.shoot = function (power) { // Calculate velocity based on power and direction var velocity = { x: Math.cos(self.rotation) * power, y: Math.sin(self.rotation) * power }; // Find the ball closest to the front of the cue var closestBall = null; var minDistance = Infinity; balls.forEach(function (ball) { var distance = Math.sqrt(Math.pow(ball.x - self.x, 2) + Math.pow(ball.y - self.y, 2)); if (distance < minDistance) { minDistance = distance; closestBall = ball; } }); // Apply velocity to the closest ball if (closestBall) { closestBall.velocity = { x: velocity.x, y: velocity.y }; return closestBall.velocity; } return { x: 0, y: 0 }; // Return zero velocity if no ball is found }; }); // Hole class to represent each hole on the pool table var Hole = Container.expand(function () { var self = Container.call(this); var holeGraphics = self.attachAsset('hole', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Set background color to pool table green }); /**** * Game Code ****/ // Initialize and position holes var holes = []; var holePositions = [{ x: 0, y: 0 }, { x: 1024, y: 0 }, { x: 2048, y: 0 }, { x: 0, y: 2732 }, { x: 1024, y: 2732 }, { x: 2048, y: 2732 }]; holePositions.forEach(function (position) { var hole = new Hole(); hole.x = position.x; hole.y = position.y; holes.push(hole); game.addChild(hole); }); // Initialize balls and cue var balls = []; var cue = new Cue(); game.addChild(cue); // Create and position balls for (var i = 0; i < 8; i++) { var ball = new Ball(); ball.x = 1024 + i % 5 * 50; // Position balls in a triangle formation ball.y = 1366 + Math.floor(i / 5) * 50; balls.push(ball); game.addChild(ball); } // Position cue cue.x = 1024; cue.y = 2000; // Handle aiming and shooting var isAiming = false; var power = 50; // Set initial power value for shooting var currentPlayer = 1; // 1 for player, 2 for computer var computerTurnDelay = 1000; // Delay for computer's turn // Add event listeners for aiming game.down = function (x, y, obj) { isAiming = true; cue.aim(x, y); }; game.move = function (x, y, obj) { if (isAiming) { cue.aim(x, y); } }; game.up = function (x, y, obj) { if (isAiming) { isAiming = false; cue.shoot(power); currentPlayer = 2; // Switch to computer's turn } }; function computerTurn() { if (currentPlayer === 2) { // Simple AI for computer's turn var targetBall = balls[Math.floor(Math.random() * balls.length)]; cue.aim(targetBall.x, targetBall.y); cue.shoot(50); // Fixed power for simplicity currentPlayer = 1; // Switch back to player's turn } } // Update game state game.update = function () { balls.forEach(function (ball) { ball.update(); // Check for collisions with table edges if (ball.x < 0 || ball.x > 2048) { ball.velocity.x *= -1; } if (ball.y < 0 || ball.y > 2732) { ball.velocity.y *= -1; } // Check for collisions with holes holes.forEach(function (hole) { if (ball.intersects(hole)) { // Ball falls into the hole ball.destroy(); balls.splice(balls.indexOf(ball), 1); // Update score LK.setScore(LK.getScore() + 1); } }); }); // Check if all balls have been pocketed if (balls.length === 0) { // Display game end poster LK.showGameOver(); return; // Exit update loop } // Check if all balls have stopped moving to switch turns if (balls.every(function (ball) { return ball.velocity.x === 0 && ball.velocity.y === 0; })) { if (currentPlayer === 2) { setTimeout(computerTurn, computerTurnDelay); // Delay for computer's turn } } };
===================================================================
--- original.js
+++ change.js
@@ -116,9 +116,9 @@
var balls = [];
var cue = new Cue();
game.addChild(cue);
// Create and position balls
-for (var i = 0; i < 15; i++) {
+for (var i = 0; i < 8; i++) {
var ball = new Ball();
ball.x = 1024 + i % 5 * 50; // Position balls in a triangle formation
ball.y = 1366 + Math.floor(i / 5) * 50;
balls.push(ball);