User prompt
increase the size of plane
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (enemyBullets[i].intersects(heroBullets[k])) {' Line Number: 225
User prompt
remove stars and planets
User prompt
include stars and some planets on background
User prompt
make a space background
User prompt
at level 2 when enemy fire . player fire can also destroy enemy fire
User prompt
when player reach next level then you show a poster of next level and then wait for two seconds and start the game
User prompt
When player score 10 score then the next level come and next 20 score the next level come and after that the next and the next and the 20 levels of the game.
User prompt
At 3rd and 2nd level, the enemy also fire on the player.
User prompt
After player reach 20 score then wait for some second and then see on screen level 2 and after next 20 score you can show the level 3rd and then next level and then next level.
User prompt
there was no level
User prompt
at 3 level enemies also shot with gun
User prompt
when player reaches 10 score next level come
User prompt
when player reaches 20 score the new level comes
User prompt
when jet touch on a box the game is over
Initial prompt
space fighter
/**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732 + enemyGraphics.height) { self.destroy(); enemies.splice(enemies.indexOf(self), 1); } }; }); //<Assets used in the game will automatically appear here> // FighterJet class var FighterJet = Container.expand(function () { var self = Container.call(this); var jetGraphics = self.attachAsset('fighterJet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for the fighter jet }; self.shoot = function () { var bullet = new HeroBullet(); bullet.x = self.x; bullet.y = self.y - jetGraphics.height / 2; game.addChild(bullet); heroBullets.push(bullet); }; }); // HeroBullet class var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('heroBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < -bulletGraphics.height) { self.destroy(); heroBullets.splice(heroBullets.indexOf(self), 1); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ function levelUp() { // Clear existing enemies and bullets for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].destroy(); enemies.splice(i, 1); } for (var j = heroBullets.length - 1; j >= 0; j--) { heroBullets[j].destroy(); heroBullets.splice(j, 1); } // Increase difficulty or change game state for new level // For example, increase enemy speed or spawn rate Enemy.prototype.speed += 2; // Reset score for new level score = 0; scoreTxt.setText(score); } // Initialize variables var fighterJet; var heroBullets = []; var enemies = []; var score = 0; var scoreTxt; // Initialize game elements function initGame() { // Create fighter jet fighterJet = new FighterJet(); fighterJet.x = 2048 / 2; fighterJet.y = 2732 - 200; game.addChild(fighterJet); // Create score text scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Spawn enemies at intervals LK.setInterval(spawnEnemy, 1000); } // Spawn enemy function function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -enemy.height; game.addChild(enemy); enemies.push(enemy); } // Update game state game.update = function () { // Update fighter jet fighterJet.update(); // Update hero bullets for (var i = heroBullets.length - 1; i >= 0; i--) { heroBullets[i].update(); } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); // Check for collision with fighter jet if (fighterJet.intersects(enemies[j])) { // Flash screen red for 1 second (1000ms) to show we are dead. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state. return; } // Check for collision with hero bullets for (var k = heroBullets.length - 1; k >= 0; k--) { if (enemies[j].intersects(heroBullets[k])) { enemies[j].destroy(); heroBullets[k].destroy(); enemies.splice(j, 1); heroBullets.splice(k, 1); score++; scoreTxt.setText(score); if (score >= 10) { levelUp(); } break; } } } }; // Handle touch events game.down = function (x, y, obj) { fighterJet.shoot(); }; game.move = function (x, y, obj) { fighterJet.x = x; fighterJet.y = y; }; game.up = function (x, y, obj) { // No action needed on touch up }; // Initialize game initGame();
===================================================================
--- original.js
+++ change.js
@@ -139,9 +139,9 @@
enemies.splice(j, 1);
heroBullets.splice(k, 1);
score++;
scoreTxt.setText(score);
- if (score >= 20) {
+ if (score >= 10) {
levelUp();
}
break;
}