User prompt
increase the size of plane
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (enemyBullets[i].intersects(heroBullets[k])) {' Line Number: 225
User prompt
remove stars and planets
User prompt
include stars and some planets on background
User prompt
make a space background
User prompt
at level 2 when enemy fire . player fire can also destroy enemy fire
User prompt
when player reach next level then you show a poster of next level and then wait for two seconds and start the game
User prompt
When player score 10 score then the next level come and next 20 score the next level come and after that the next and the next and the 20 levels of the game.
User prompt
At 3rd and 2nd level, the enemy also fire on the player.
User prompt
After player reach 20 score then wait for some second and then see on screen level 2 and after next 20 score you can show the level 3rd and then next level and then next level.
User prompt
there was no level
User prompt
at 3 level enemies also shot with gun
User prompt
when player reaches 10 score next level come
User prompt
when player reaches 20 score the new level comes
User prompt
when jet touch on a box the game is over
Initial prompt
space fighter
===================================================================
--- original.js
+++ change.js
@@ -1,135 +1,143 @@
-/****
+/****
* Classes
-****/
+****/
// Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732 + enemyGraphics.height) {
- self.destroy();
- enemies.splice(enemies.indexOf(self), 1);
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732 + enemyGraphics.height) {
+ self.destroy();
+ enemies.splice(enemies.indexOf(self), 1);
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// FighterJet class
var FighterJet = Container.expand(function () {
- var self = Container.call(this);
- var jetGraphics = self.attachAsset('fighterJet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Update logic for the fighter jet
- };
- self.shoot = function () {
- var bullet = new HeroBullet();
- bullet.x = self.x;
- bullet.y = self.y - jetGraphics.height / 2;
- game.addChild(bullet);
- heroBullets.push(bullet);
- };
+ var self = Container.call(this);
+ var jetGraphics = self.attachAsset('fighterJet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Update logic for the fighter jet
+ };
+ self.shoot = function () {
+ var bullet = new HeroBullet();
+ bullet.x = self.x;
+ bullet.y = self.y - jetGraphics.height / 2;
+ game.addChild(bullet);
+ heroBullets.push(bullet);
+ };
});
// HeroBullet class
var HeroBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('heroBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- if (self.y < -bulletGraphics.height) {
- self.destroy();
- heroBullets.splice(heroBullets.indexOf(self), 1);
- }
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('heroBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < -bulletGraphics.height) {
+ self.destroy();
+ heroBullets.splice(heroBullets.indexOf(self), 1);
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
var fighterJet;
var heroBullets = [];
var enemies = [];
var score = 0;
var scoreTxt;
// Initialize game elements
function initGame() {
- // Create fighter jet
- fighterJet = new FighterJet();
- fighterJet.x = 2048 / 2;
- fighterJet.y = 2732 - 200;
- game.addChild(fighterJet);
- // Create score text
- scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
- });
- scoreTxt.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreTxt);
- // Spawn enemies at intervals
- LK.setInterval(spawnEnemy, 1000);
+ // Create fighter jet
+ fighterJet = new FighterJet();
+ fighterJet.x = 2048 / 2;
+ fighterJet.y = 2732 - 200;
+ game.addChild(fighterJet);
+ // Create score text
+ scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
+ // Spawn enemies at intervals
+ LK.setInterval(spawnEnemy, 1000);
}
// Spawn enemy function
function spawnEnemy() {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = -enemy.height;
- game.addChild(enemy);
- enemies.push(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = -enemy.height;
+ game.addChild(enemy);
+ enemies.push(enemy);
}
// Update game state
game.update = function () {
- // Update fighter jet
- fighterJet.update();
- // Update hero bullets
- for (var i = heroBullets.length - 1; i >= 0; i--) {
- heroBullets[i].update();
- }
- // Update enemies
- for (var j = enemies.length - 1; j >= 0; j--) {
- enemies[j].update();
- // Check for collision with hero bullets
- for (var k = heroBullets.length - 1; k >= 0; k--) {
- if (enemies[j].intersects(heroBullets[k])) {
- enemies[j].destroy();
- heroBullets[k].destroy();
- enemies.splice(j, 1);
- heroBullets.splice(k, 1);
- score++;
- scoreTxt.setText(score);
- break;
- }
- }
- }
+ // Update fighter jet
+ fighterJet.update();
+ // Update hero bullets
+ for (var i = heroBullets.length - 1; i >= 0; i--) {
+ heroBullets[i].update();
+ }
+ // Update enemies
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ enemies[j].update();
+ // Check for collision with fighter jet
+ if (fighterJet.intersects(enemies[j])) {
+ // Flash screen red for 1 second (1000ms) to show we are dead.
+ LK.effects.flashScreen(0xff0000, 1000);
+ // Show game over. The game will be automatically paused while game over is showing.
+ LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state.
+ return;
+ }
+ // Check for collision with hero bullets
+ for (var k = heroBullets.length - 1; k >= 0; k--) {
+ if (enemies[j].intersects(heroBullets[k])) {
+ enemies[j].destroy();
+ heroBullets[k].destroy();
+ enemies.splice(j, 1);
+ heroBullets.splice(k, 1);
+ score++;
+ scoreTxt.setText(score);
+ break;
+ }
+ }
+ }
};
// Handle touch events
game.down = function (x, y, obj) {
- fighterJet.shoot();
+ fighterJet.shoot();
};
game.move = function (x, y, obj) {
- fighterJet.x = x;
- fighterJet.y = y;
+ fighterJet.x = x;
+ fighterJet.y = y;
};
game.up = function (x, y, obj) {
- // No action needed on touch up
+ // No action needed on touch up
};
// Initialize game
initGame();
\ No newline at end of file