User prompt
bossun can barını skorun hemen altına rengi sarı olsun ve eğer bossu yenenersek kötü adam bu nasıl olur der ve sinirlenip kendisi bana saldırır onun canı ise 1000 dir ve onu yenmek için yine hasar barlarını toplamalıyız yine boss daki olduğu gibi ama bu barlar 50 vuruyor çünkü bizde sinilendik bu arada konuşmalar ingilizce olsun
User prompt
boss un canını biraz daha yana al okunmuyor
User prompt
kötü adamın konuşma yerini biraz alta al okunması zor oluyor ve 250 den sonra you win çıkıyor onun yerine dur sen desin ingilizce bir şekilde sonra bi anda herşey dursun ama ben harekt edebileyim sonra 10 saniye sonra ekrana gelip bunun tadına bak desin ve bizi yartaık kovalasın ve bizim onu yenmemiz için ekranın belli bölgelerinde bazı hasar topları çıkacak hasar topunu aldığımızd canavara 20 hasar vursun ama canvarın kalbi 500
User prompt
tap tostartı kaldır
User prompt
kötü karakter çıksın ve konuşsun ve ekrana tap to start gelsin her bölümde böyle olsun
User prompt
ingilizce olsun ve yazısı beyaz olsun söylediklerinin ve ekrana basınca oyun başlasın
User prompt
yap
User prompt
güzel oyunun hikayesi olsun ve bölünleri olsun ilk bölüm kötü adam ekranda belirir ve yanındaki konuşma baloncuğunda dünyayı yok edeceğim der ama bunu yapması için bizi vurması gerekir ve 50 ye kadar vuramazsa ekranda bir daha belirir ve sen şimdi bittin der toplar hızlanır sonra 100 e kadar vuramzsa ekranda bir daha belirir ve yeterder toplar baya hızlanır ve 250 ye kadar dayanırsak lazanırız bu arda metinler şngşlşzce olsun
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'var r = enemy.ball.width / 2;' Line Number: 119
Code edit (1 edits merged)
Please save this source code
User prompt
Top Savunması
Initial prompt
bir top olsun ve bir üsten toplar gelerek onu yok etmeye çalışsınlar belli bir canımız olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Enemy Ball Class var EnemyBall = Container.expand(function () { var self = Container.call(this); // Attach enemy ball asset (red circle) var ball = self.attachAsset('enemyBall', { anchorX: 0.5, anchorY: 0.5 }); // Assign ball asset to self.ball for external access self.ball = ball; // Speed will be set on creation self.speed = 6; // Update method: move down self.update = function () { self.y += self.speed; }; return self; }); // Player Ball Class var PlayerBall = Container.expand(function () { var self = Container.call(this); // Attach player ball asset (blue circle) var ball = self.attachAsset('playerBall', { anchorX: 0.5, anchorY: 0.5 }); // For possible future use (e.g., effects) self.ball = ball; // No update needed; position is controlled by drag return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181818 // Dark background }); /**** * Game Code ****/ // --- Game Variables --- // Tween plugin for future use (animations, etc.) // --- Asset Initialization (shapes) --- var playerBall; var enemyBalls = []; var lives = 3; var score = 0; var spawnInterval = 80; // Initial enemy spawn interval (ticks) var enemySpeed = 6; // Initial enemy speed var ticksSinceLastSpawn = 0; var dragNode = null; var lastGameOver = false; // --- Tap to Start Overlay --- var tapToStartOverlay = new Container(); var overlayBg = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 16, scaleY: 8 }); overlayBg.tint = 0x000000; overlayBg.alpha = 0.7; tapToStartOverlay.addChild(overlayBg); var tapText = new Text2("Tap to Start", { size: 140, fill: 0xffffff, font: "Arial, Helvetica, sans-serif" }); tapText.anchor.set(0.5, 0.5); tapText.x = 0; tapText.y = 0; tapToStartOverlay.addChild(tapText); tapToStartOverlay.x = 2048 / 2; tapToStartOverlay.y = 2732 / 2; game.addChild(tapToStartOverlay); var gameStarted = false; // --- UI Elements --- // Score Text var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Lives Text var livesTxt = new Text2('❤ 3', { size: 90, fill: 0xFF5252 }); livesTxt.anchor.set(1, 0); LK.gui.topRight.addChild(livesTxt); // --- Player Ball Setup --- playerBall = new PlayerBall(); game.addChild(playerBall); // Start at bottom center, above the bottom edge playerBall.x = 2048 / 2; playerBall.y = 2732 - 220; // --- Drag Handling --- function handleMove(x, y, obj) { if (dragNode) { // Clamp to game area (keep ball fully visible) var r = playerBall.ball.width / 2; var minX = r, maxX = 2048 - r; var minY = r, maxY = 2732 - r; dragNode.x = Math.max(minX, Math.min(maxX, x)); dragNode.y = Math.max(minY, Math.min(maxY, y)); } } game.move = handleMove; game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; if (tapToStartOverlay && tapToStartOverlay.parent) { tapToStartOverlay.parent.removeChild(tapToStartOverlay); } return; } // Only start drag if touch/click is on the player ball var dx = x - playerBall.x; var dy = y - playerBall.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist <= playerBall.ball.width / 2) { dragNode = playerBall; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { dragNode = null; }; // --- Enemy Spawning --- function spawnEnemy() { var enemy = new EnemyBall(); // Random X within game area, keeping ball fully visible var r = enemy.ball.width / 2; enemy.x = Math.random() * (2048 - 2 * r) + r; enemy.y = -r - 10; // Start just above the screen enemy.speed = enemySpeed + Math.random() * 2; // Add a bit of speed variation enemyBalls.push(enemy); game.addChild(enemy); } // --- Story & Level State --- var villainState = 0; // 0: intro, 1: after 50, 2: after 100, 3: after 250 (win) var villainBubble = null; var villainTimeout = null; var villainShowTicks = 0; var villainShowDuration = 180; // 3 seconds at 60fps function showVillainBubble(text) { // Remove previous if exists if (villainBubble && villainBubble.parent) villainBubble.parent.removeChild(villainBubble); villainBubble = new Container(); // Villain face (red ball) var face = LK.getAsset('enemyBall', { anchorX: 0.5, anchorY: 1 }); face.x = 0; face.y = 0; villainBubble.addChild(face); // Speech bubble (white rounded box) var bubble = new Container(); var bubbleShape = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.2 }); bubbleShape.tint = 0xffffff; bubbleShape.alpha = 0.92; bubble.addChild(bubbleShape); // Text (English, white) var txt = new Text2(text, { size: 80, fill: 0xffffff, font: "Arial, Helvetica, sans-serif" }); txt.anchor.set(0.5, 0.5); bubble.addChild(txt); bubble.x = 0; bubble.y = -180; villainBubble.addChild(bubble); // Position villainBubble at top center, below gui villainBubble.x = 2048 / 2; villainBubble.y = 320; game.addChild(villainBubble); villainShowTicks = 0; } function removeVillainBubble() { if (villainBubble && villainBubble.parent) villainBubble.parent.removeChild(villainBubble); villainBubble = null; villainShowTicks = 0; } // --- Game Update Loop --- game.update = function () { if (!gameStarted) { return; } // --- Villain Dialog Logic --- if (villainBubble) { villainShowTicks++; if (villainShowTicks > villainShowDuration) { removeVillainBubble(); } } // --- Level/Story Progression --- if (villainState === 0 && LK.ticks < 10) { // Show intro at game start showVillainBubble("I will destroy the world!"); // English villainState = 0.5; // Wait for intro to finish } if (villainState === 0.5 && !villainBubble) { villainState = 1; } if (villainState === 1 && score >= 50) { showVillainBubble("You're finished now!"); // English // Speed up balls spawnInterval = Math.max(30, spawnInterval - 18); enemySpeed += 3.5; villainState = 1.5; } if (villainState === 1.5 && !villainBubble) { villainState = 2; } if (villainState === 2 && score >= 100) { showVillainBubble("Enough!"); // English // Balls get much faster spawnInterval = Math.max(18, spawnInterval - 10); enemySpeed += 4.5; villainState = 2.5; } if (villainState === 2.5 && !villainBubble) { villainState = 3; } if (villainState === 3 && score >= 250) { showVillainBubble("You win!"); // English villainState = 4; // Win after a short delay LK.setTimeout(function () { if (!lastGameOver) { LK.showYouWin(); lastGameOver = true; } }, 1200); } // --- Enemy Spawning --- ticksSinceLastSpawn++; if (ticksSinceLastSpawn >= spawnInterval) { spawnEnemy(); ticksSinceLastSpawn = 0; } // --- Difficulty Scaling --- // Every 600 ticks (~10 seconds), increase difficulty if (LK.ticks % 600 === 0 && LK.ticks > 0) { if (spawnInterval > 30) spawnInterval -= 8; // Faster spawns if (enemySpeed < 22) enemySpeed += 1.2; // Faster enemies } // --- Update Enemies --- for (var i = enemyBalls.length - 1; i >= 0; i--) { var enemy = enemyBalls[i]; enemy.update(); // Check collision with player var collides = enemy.intersects(playerBall); if (collides) { // Remove enemy enemy.destroy(); enemyBalls.splice(i, 1); // Lose a life lives--; livesTxt.setText('❤ ' + lives); // Flash player ball LK.effects.flashObject(playerBall, 0xff0000, 400); // Game over if no lives left if (lives <= 0 && !lastGameOver) { lastGameOver = true; LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); return; } continue; } // Remove if off screen if (enemy.y - enemy.ball.height / 2 > 2732 + 40) { enemy.destroy(); enemyBalls.splice(i, 1); // Score for dodging score++; scoreTxt.setText(score + ''); } } }; // --- Reset Handler (for when game restarts) --- game.on('destroy', function () { // Clean up for (var i = 0; i < enemyBalls.length; i++) { enemyBalls[i].destroy(); } enemyBalls = []; lives = 3; score = 0; spawnInterval = 80; enemySpeed = 6; ticksSinceLastSpawn = 0; lastGameOver = false; scoreTxt.setText('0'); livesTxt.setText('❤ 3'); // Reset player position playerBall.x = 2048 / 2; playerBall.y = 2732 - 220; // Reset tap-to-start overlay and flag gameStarted = false; if (tapToStartOverlay && !tapToStartOverlay.parent) { game.addChild(tapToStartOverlay); } });
===================================================================
--- original.js
+++ change.js
@@ -59,8 +59,32 @@
var enemySpeed = 6; // Initial enemy speed
var ticksSinceLastSpawn = 0;
var dragNode = null;
var lastGameOver = false;
+// --- Tap to Start Overlay ---
+var tapToStartOverlay = new Container();
+var overlayBg = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 16,
+ scaleY: 8
+});
+overlayBg.tint = 0x000000;
+overlayBg.alpha = 0.7;
+tapToStartOverlay.addChild(overlayBg);
+var tapText = new Text2("Tap to Start", {
+ size: 140,
+ fill: 0xffffff,
+ font: "Arial, Helvetica, sans-serif"
+});
+tapText.anchor.set(0.5, 0.5);
+tapText.x = 0;
+tapText.y = 0;
+tapToStartOverlay.addChild(tapText);
+tapToStartOverlay.x = 2048 / 2;
+tapToStartOverlay.y = 2732 / 2;
+game.addChild(tapToStartOverlay);
+var gameStarted = false;
// --- UI Elements ---
// Score Text
var scoreTxt = new Text2('0', {
size: 120,
@@ -95,8 +119,15 @@
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
+ if (!gameStarted) {
+ gameStarted = true;
+ if (tapToStartOverlay && tapToStartOverlay.parent) {
+ tapToStartOverlay.parent.removeChild(tapToStartOverlay);
+ }
+ return;
+ }
// Only start drag if touch/click is on the player ball
var dx = x - playerBall.x;
var dy = y - playerBall.y;
var dist = Math.sqrt(dx * dx + dy * dy);
@@ -147,13 +178,13 @@
});
bubbleShape.tint = 0xffffff;
bubbleShape.alpha = 0.92;
bubble.addChild(bubbleShape);
- // Text (Chinese)
+ // Text (English, white)
var txt = new Text2(text, {
size: 80,
- fill: 0x222222,
- font: "PingFang SC, SimHei, Arial"
+ fill: 0xffffff,
+ font: "Arial, Helvetica, sans-serif"
});
txt.anchor.set(0.5, 0.5);
bubble.addChild(txt);
bubble.x = 0;
@@ -171,8 +202,11 @@
villainShowTicks = 0;
}
// --- Game Update Loop ---
game.update = function () {
+ if (!gameStarted) {
+ return;
+ }
// --- Villain Dialog Logic ---
if (villainBubble) {
villainShowTicks++;
if (villainShowTicks > villainShowDuration) {
@@ -181,16 +215,16 @@
}
// --- Level/Story Progression ---
if (villainState === 0 && LK.ticks < 10) {
// Show intro at game start
- showVillainBubble("我要毁灭世界!"); // "I will destroy the world!"
+ showVillainBubble("I will destroy the world!"); // English
villainState = 0.5; // Wait for intro to finish
}
if (villainState === 0.5 && !villainBubble) {
villainState = 1;
}
if (villainState === 1 && score >= 50) {
- showVillainBubble("你完蛋了!"); // "You're finished now!"
+ showVillainBubble("You're finished now!"); // English
// Speed up balls
spawnInterval = Math.max(30, spawnInterval - 18);
enemySpeed += 3.5;
villainState = 1.5;
@@ -198,9 +232,9 @@
if (villainState === 1.5 && !villainBubble) {
villainState = 2;
}
if (villainState === 2 && score >= 100) {
- showVillainBubble("够了!"); // "Enough!"
+ showVillainBubble("Enough!"); // English
// Balls get much faster
spawnInterval = Math.max(18, spawnInterval - 10);
enemySpeed += 4.5;
villainState = 2.5;
@@ -208,9 +242,9 @@
if (villainState === 2.5 && !villainBubble) {
villainState = 3;
}
if (villainState === 3 && score >= 250) {
- showVillainBubble("你赢了!"); // "You win!"
+ showVillainBubble("You win!"); // English
villainState = 4;
// Win after a short delay
LK.setTimeout(function () {
if (!lastGameOver) {
@@ -282,5 +316,10 @@
livesTxt.setText('❤ 3');
// Reset player position
playerBall.x = 2048 / 2;
playerBall.y = 2732 - 220;
+ // Reset tap-to-start overlay and flag
+ gameStarted = false;
+ if (tapToStartOverlay && !tapToStartOverlay.parent) {
+ game.addChild(tapToStartOverlay);
+ }
});
\ No newline at end of file