User prompt
3. Levelde dişçi modu açılsın 4. Levele gelene kadar
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'y' in null' in or related to this line: 'tween(draggedFood, {' Line Number: 533
User prompt
Ve oyuna eğlence ekle
User prompt
Oyunu daha da geliştir çok daha
User prompt
Ve ana menüyü geri ekle
User prompt
Ana menü hala var sadece yemekleri artır
User prompt
Tmm ozaman bu tarz ekleme yap
User prompt
Ve menü ve tüm yiyecekleri göreceğimiz tusları ekle menüye
User prompt
Şu sistemi ekle ana menü olsun ana menü tuşuları
User prompt
Bunu gelismiş seviyelere tası
User prompt
Oyuna karakterin yürüyüp alma sistemi ekle
User prompt
Ana menüyü kaldır
User prompt
Ana menü ekle
User prompt
Karakterde olsun ve arkadaş veya aı ile oynayalım
Code edit (1 edits merged)
Please save this source code
User prompt
Sepete Dokunmadan
Initial prompt
Bana bir markette olduğumuz ve marketten aldığımız yemekleri deymeden market sepetine atmamız gerekiyor
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Food class
var Food = Container.expand(function () {
var self = Container.call(this);
// Randomly pick a food type
var foodTypes = ['food1', 'food2', 'food3'];
var typeIndex = Math.floor(Math.random() * foodTypes.length);
var foodAsset = self.attachAsset(foodTypes[typeIndex], {
anchorX: 0.5,
anchorY: 0.5
});
// Used for drag logic
self.isDragging = false;
self.dragOffsetX = 0;
self.dragOffsetY = 0;
// Used for collision detection
self.update = function () {
// No movement unless being dragged
};
// Down event for starting drag
self.down = function (x, y, obj) {
if (draggedFood) return; // Only one drag at a time
self.isDragging = true;
draggedFood = self;
// Offset for smooth dragging
self.dragOffsetX = self.x - x;
self.dragOffsetY = self.y - y;
};
// Up event for releasing drag
self.up = function (x, y, obj) {
if (!self.isDragging) return;
self.isDragging = false;
draggedFood = null;
// On release, check if inside basket
if (self.intersects(basket)) {
// Success!
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Animate food into basket and remove
tween(self, {
x: basket.x,
y: basket.y
}, {
duration: 200,
easing: tween.easeIn,
onFinish: function onFinish() {
self.destroy();
foods.splice(foods.indexOf(self), 1);
spawnFood();
}
});
} else {
// If not in basket, animate back to shelf
tween(self, {
x: self.startX,
y: self.startY
}, {
duration: 250,
easing: tween.easeOut
});
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf5f5dc // Light beige, market-like
});
/****
* Game Code
****/
// Basket (sepet)
// Food items (3 types for variety)
// Market shelf (raf) - horizontal box
// --- Game variables ---
var shelfY = 500; // Y position of shelf
var basketY = 2400; // Y position of basket
var foods = [];
var draggedFood = null;
var basket = null;
var shelf = null;
// --- GUI: Score ---
var scoreTxt = new Text2('0', {
size: 120,
fill: "#222"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// --- Add shelf ---
shelf = LK.getAsset('shelf', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: shelfY
});
game.addChild(shelf);
// --- Add basket ---
basket = LK.getAsset('basket', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: basketY
});
game.addChild(basket);
// --- Spawn food ---
function spawnFood() {
// Place food randomly along the shelf, but not overlapping with other foods
var maxTries = 10;
var placed = false;
var food = null;
while (!placed && maxTries-- > 0) {
food = new Food();
// Random X within shelf width, with margin
var margin = 120;
var minX = shelf.x - shelf.width / 2 + margin;
var maxX = shelf.x + shelf.width / 2 - margin;
food.x = Math.floor(minX + Math.random() * (maxX - minX));
food.y = shelf.y - 100; // Just above shelf
food.startX = food.x;
food.startY = food.y;
// Check overlap with other foods
var overlap = false;
for (var i = 0; i < foods.length; i++) {
if (food.intersects(foods[i])) {
overlap = true;
break;
}
}
if (!overlap) {
placed = true;
}
}
if (food) {
foods.push(food);
game.addChild(food);
}
}
// --- Initial spawn: 3 foods ---
for (var i = 0; i < 3; i++) {
spawnFood();
}
// --- Drag logic ---
game.move = function (x, y, obj) {
if (draggedFood && draggedFood.isDragging) {
// Move food with finger, but clamp inside game area
var nx = x + draggedFood.dragOffsetX;
var ny = y + draggedFood.dragOffsetY;
// Clamp to game area
nx = Math.max(draggedFood.width / 2, Math.min(2048 - draggedFood.width / 2, nx));
ny = Math.max(draggedFood.height / 2, Math.min(2732 - draggedFood.height / 2, ny));
draggedFood.x = nx;
draggedFood.y = ny;
// Check collision with other foods (not self) or shelf
for (var i = 0; i < foods.length; i++) {
var f = foods[i];
if (f !== draggedFood && draggedFood.intersects(f)) {
// Fail: touched another food
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
}
// Check collision with shelf (if not above shelf)
if (draggedFood.y > shelf.y - shelf.height / 2 - draggedFood.height / 2 && draggedFood.y < shelf.y + shelf.height / 2 + draggedFood.height / 2 && Math.abs(draggedFood.x - shelf.x) < shelf.width / 2 + draggedFood.width / 2) {
// Fail: touched shelf
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
}
};
// Down: start drag if on a food
game.down = function (x, y, obj) {
// Find topmost food under pointer
for (var i = foods.length - 1; i >= 0; i--) {
var f = foods[i];
// Simple hit test
var dx = x - f.x;
var dy = y - f.y;
var r = Math.max(f.width, f.height) / 2;
if (dx * dx + dy * dy < r * r) {
// Simulate down on food
f.down(x, y, obj);
break;
}
}
};
// Up: release drag
game.up = function (x, y, obj) {
if (draggedFood) {
draggedFood.up(x, y, obj);
}
};
// --- Game update (not used for movement, but could be for future) ---
game.update = function () {
// No per-frame logic needed for now
};
// --- Win condition (optional: e.g. 20 items) ---
/*
if (LK.getScore() >= 20) {
LK.showYouWin();
}
*/
// --- Prevent elements in top left 100x100 (handled by not placing anything there) --- ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,215 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Food class
+var Food = Container.expand(function () {
+ var self = Container.call(this);
+ // Randomly pick a food type
+ var foodTypes = ['food1', 'food2', 'food3'];
+ var typeIndex = Math.floor(Math.random() * foodTypes.length);
+ var foodAsset = self.attachAsset(foodTypes[typeIndex], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Used for drag logic
+ self.isDragging = false;
+ self.dragOffsetX = 0;
+ self.dragOffsetY = 0;
+ // Used for collision detection
+ self.update = function () {
+ // No movement unless being dragged
+ };
+ // Down event for starting drag
+ self.down = function (x, y, obj) {
+ if (draggedFood) return; // Only one drag at a time
+ self.isDragging = true;
+ draggedFood = self;
+ // Offset for smooth dragging
+ self.dragOffsetX = self.x - x;
+ self.dragOffsetY = self.y - y;
+ };
+ // Up event for releasing drag
+ self.up = function (x, y, obj) {
+ if (!self.isDragging) return;
+ self.isDragging = false;
+ draggedFood = null;
+ // On release, check if inside basket
+ if (self.intersects(basket)) {
+ // Success!
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ // Animate food into basket and remove
+ tween(self, {
+ x: basket.x,
+ y: basket.y
+ }, {
+ duration: 200,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ self.destroy();
+ foods.splice(foods.indexOf(self), 1);
+ spawnFood();
+ }
+ });
+ } else {
+ // If not in basket, animate back to shelf
+ tween(self, {
+ x: self.startX,
+ y: self.startY
+ }, {
+ duration: 250,
+ easing: tween.easeOut
+ });
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xf5f5dc // Light beige, market-like
+});
+
+/****
+* Game Code
+****/
+// Basket (sepet)
+// Food items (3 types for variety)
+// Market shelf (raf) - horizontal box
+// --- Game variables ---
+var shelfY = 500; // Y position of shelf
+var basketY = 2400; // Y position of basket
+var foods = [];
+var draggedFood = null;
+var basket = null;
+var shelf = null;
+// --- GUI: Score ---
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: "#222"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// --- Add shelf ---
+shelf = LK.getAsset('shelf', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: shelfY
+});
+game.addChild(shelf);
+// --- Add basket ---
+basket = LK.getAsset('basket', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: basketY
+});
+game.addChild(basket);
+// --- Spawn food ---
+function spawnFood() {
+ // Place food randomly along the shelf, but not overlapping with other foods
+ var maxTries = 10;
+ var placed = false;
+ var food = null;
+ while (!placed && maxTries-- > 0) {
+ food = new Food();
+ // Random X within shelf width, with margin
+ var margin = 120;
+ var minX = shelf.x - shelf.width / 2 + margin;
+ var maxX = shelf.x + shelf.width / 2 - margin;
+ food.x = Math.floor(minX + Math.random() * (maxX - minX));
+ food.y = shelf.y - 100; // Just above shelf
+ food.startX = food.x;
+ food.startY = food.y;
+ // Check overlap with other foods
+ var overlap = false;
+ for (var i = 0; i < foods.length; i++) {
+ if (food.intersects(foods[i])) {
+ overlap = true;
+ break;
+ }
+ }
+ if (!overlap) {
+ placed = true;
+ }
+ }
+ if (food) {
+ foods.push(food);
+ game.addChild(food);
+ }
+}
+// --- Initial spawn: 3 foods ---
+for (var i = 0; i < 3; i++) {
+ spawnFood();
+}
+// --- Drag logic ---
+game.move = function (x, y, obj) {
+ if (draggedFood && draggedFood.isDragging) {
+ // Move food with finger, but clamp inside game area
+ var nx = x + draggedFood.dragOffsetX;
+ var ny = y + draggedFood.dragOffsetY;
+ // Clamp to game area
+ nx = Math.max(draggedFood.width / 2, Math.min(2048 - draggedFood.width / 2, nx));
+ ny = Math.max(draggedFood.height / 2, Math.min(2732 - draggedFood.height / 2, ny));
+ draggedFood.x = nx;
+ draggedFood.y = ny;
+ // Check collision with other foods (not self) or shelf
+ for (var i = 0; i < foods.length; i++) {
+ var f = foods[i];
+ if (f !== draggedFood && draggedFood.intersects(f)) {
+ // Fail: touched another food
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ return;
+ }
+ }
+ // Check collision with shelf (if not above shelf)
+ if (draggedFood.y > shelf.y - shelf.height / 2 - draggedFood.height / 2 && draggedFood.y < shelf.y + shelf.height / 2 + draggedFood.height / 2 && Math.abs(draggedFood.x - shelf.x) < shelf.width / 2 + draggedFood.width / 2) {
+ // Fail: touched shelf
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ return;
+ }
+ }
+};
+// Down: start drag if on a food
+game.down = function (x, y, obj) {
+ // Find topmost food under pointer
+ for (var i = foods.length - 1; i >= 0; i--) {
+ var f = foods[i];
+ // Simple hit test
+ var dx = x - f.x;
+ var dy = y - f.y;
+ var r = Math.max(f.width, f.height) / 2;
+ if (dx * dx + dy * dy < r * r) {
+ // Simulate down on food
+ f.down(x, y, obj);
+ break;
+ }
+ }
+};
+// Up: release drag
+game.up = function (x, y, obj) {
+ if (draggedFood) {
+ draggedFood.up(x, y, obj);
+ }
+};
+// --- Game update (not used for movement, but could be for future) ---
+game.update = function () {
+ // No per-frame logic needed for now
+};
+// --- Win condition (optional: e.g. 20 items) ---
+/*
+if (LK.getScore() >= 20) {
+ LK.showYouWin();
+}
+*/
+// --- Prevent elements in top left 100x100 (handled by not placing anything there) ---
\ No newline at end of file