User prompt
Направи така че да може да се движи свободно напред по пътищата
User prompt
Направи така че да може да се движи свободно по пътищата
User prompt
Направи вдясно барче зареждащо се два пъти по бързо от точките и ако има най-малко пет да може да се скочи и когато скочиш да се махат пет точки от барчето
User prompt
Направи вдясно барче зареждащо се на заедно с точките и ако има най-малко пет да може да се скочи и когато скочиш да се махат пет точки от барчето
User prompt
Спри увеличаването на точките при скок
User prompt
Направи на всеки 10 точки скороста на колите да се увеличава с 10%
User prompt
Направи на всеки 10 точки скороста на колите да се увеличава с 5%
User prompt
Промени играта така че колите да не преминават през камионите
User prompt
Slightly reduc the number of cars and add trucks
User prompt
Make the best score chancing during the game ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make the best score change during the game ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make the best score visible during the game
User prompt
Add best score ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make the speed of different car colors different
User prompt
If possible, differentiate the lanes better.
User prompt
Make Info button
User prompt
Make it so I can move in the air when I jump ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore());' Line Number: 332
User prompt
Make main menu
User prompt
Atlamayı iki kat uzun yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
F1 Highway Rush
Initial prompt
F1 oyunu uç yol ,trafik akımı bize karşı ve biz araçlara çarpmamaya çalışıyoruz , ileri geri sağ sol hareketleri var ve atlama ,ama atlama beş puanlık
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var F1Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('f1Car', {
anchorX: 0.5,
anchorY: 0.5
});
self.lane = 1; // 0 = left, 1 = center, 2 = right
self.isJumping = false;
self.jumpStartY = 0;
self.moveToLane = function (targetLane) {
if (targetLane < 0 || targetLane > 2 || self.isJumping) return;
self.lane = targetLane;
var targetX = lanePositions[targetLane];
tween(self, {
x: targetX
}, {
duration: 200,
easing: tween.easeOut
});
};
self.jump = function () {
if (self.isJumping) return;
self.isJumping = true;
self.jumpStartY = self.y;
// Jump animation
tween(self, {
y: self.jumpStartY - 100,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
y: self.jumpStartY,
scaleX: 1,
scaleY: 1
}, {
duration: 600,
easing: tween.easeIn,
onFinish: function onFinish() {
self.isJumping = false;
}
});
}
});
// Award points and play sound
LK.setScore(LK.getScore() + 5);
LK.getSound('jump').play();
};
return self;
});
var TrafficCar = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('trafficCar', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.lane = 0;
self.update = function () {
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x228B22
});
/****
* Game Code
****/
// Lane positions
var lanePositions = [2048 / 2 - 300, 2048 / 2, 2048 / 2 + 300];
// Create road background
var roadBg = game.addChild(LK.getAsset('road', {
anchorX: 0.5,
anchorY: 0,
x: 2048 / 2,
y: 0,
scaleY: 10
}));
// Create lane dividers
var leftLane = game.addChild(LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0,
x: lanePositions[0] + 150,
y: 0
}));
var rightLane = game.addChild(LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0,
x: lanePositions[1] + 150,
y: 0
}));
// Create player car
var playerCar = game.addChild(new F1Car());
playerCar.x = lanePositions[1];
playerCar.y = 2200;
// Traffic management
var trafficCars = [];
var spawnTimer = 0;
var gameSpeed = 1;
var difficultyTimer = 0;
// Score display
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Control variables
var dragStartX = 0;
var dragStartY = 0;
var isDragging = false;
var lastMoveTime = 0;
// Touch controls
game.down = function (x, y, obj) {
dragStartX = x;
dragStartY = y;
isDragging = true;
lastMoveTime = Date.now();
};
game.move = function (x, y, obj) {
if (!isDragging) return;
var deltaX = x - dragStartX;
var deltaY = y - dragStartY;
var currentTime = Date.now();
// Lane switching (horizontal swipe)
if (Math.abs(deltaX) > 150 && Math.abs(deltaX) > Math.abs(deltaY)) {
if (deltaX > 0 && playerCar.lane < 2) {
playerCar.moveToLane(playerCar.lane + 1);
} else if (deltaX < 0 && playerCar.lane > 0) {
playerCar.moveToLane(playerCar.lane - 1);
}
isDragging = false;
return;
}
// Forward/backward movement (vertical swipe)
if (Math.abs(deltaY) > 100 && Math.abs(deltaY) > Math.abs(deltaX)) {
if (deltaY < 0) {
// Swipe up - move forward
var targetY = Math.max(playerCar.y - 200, 1800);
tween(playerCar, {
y: targetY
}, {
duration: 300,
easing: tween.easeOut
});
} else {
// Swipe down - move backward
var targetY = Math.min(playerCar.y + 200, 2400);
tween(playerCar, {
y: targetY
}, {
duration: 300,
easing: tween.easeOut
});
}
isDragging = false;
return;
}
};
game.up = function (x, y, obj) {
if (!isDragging) return;
var deltaX = x - dragStartX;
var deltaY = y - dragStartY;
var swipeDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
// Tap for jump
if (swipeDistance < 50) {
playerCar.jump();
}
isDragging = false;
};
// Spawn traffic
function spawnTraffic() {
var lane = Math.floor(Math.random() * 3);
var traffic = new TrafficCar();
traffic.x = lanePositions[lane];
traffic.y = -100;
traffic.lane = lane;
traffic.speed = 8 + gameSpeed * 2;
// Random car colors
var colors = [0x0066FF, 0xFF6600, 0x9900FF, 0x00FF99];
traffic.tint = colors[Math.floor(Math.random() * colors.length)];
trafficCars.push(traffic);
game.addChild(traffic);
}
// Check collisions
function checkCollisions() {
for (var i = trafficCars.length - 1; i >= 0; i--) {
var traffic = trafficCars[i];
// Check collision with player (only if not jumping)
if (!playerCar.isJumping && traffic.lane === playerCar.lane) {
var distance = Math.abs(traffic.y - playerCar.y);
if (distance < 150) {
// Collision detected
LK.getSound('crash').play();
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
return;
}
}
// Remove off-screen traffic
if (traffic.y > 2800) {
traffic.destroy();
trafficCars.splice(i, 1);
}
}
}
// Main game loop
game.update = function () {
// Update score display
scoreTxt.setText(LK.getScore());
// Spawn traffic
spawnTimer++;
var spawnRate = Math.max(30 - Math.floor(gameSpeed * 3), 15);
if (spawnTimer >= spawnRate) {
spawnTimer = 0;
spawnTraffic();
}
// Increase difficulty over time
difficultyTimer++;
if (difficultyTimer >= 300) {
// Every 5 seconds
difficultyTimer = 0;
gameSpeed += 0.1;
}
// Check collisions
checkCollisions();
// Add survival points
if (LK.ticks % 60 === 0) {
// Every second
LK.setScore(LK.getScore() + 1);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -35,17 +35,17 @@
y: self.jumpStartY - 100,
scaleX: 1.2,
scaleY: 1.2
}, {
- duration: 300,
+ duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
y: self.jumpStartY,
scaleX: 1,
scaleY: 1
}, {
- duration: 300,
+ duration: 600,
easing: tween.easeIn,
onFinish: function onFinish() {
self.isJumping = false;
}
F1 from a bird's eye view. In-Game asset. High contrast. No shadows
car bird's eye view. In-Game asset. 2d. High contrast. No shadows
Red car bird's eye view. In-Game asset. 2d. High contrast. No shadows
Yellow car bird's eye view. In-Game asset. 2d. High contrast. No shadows
Tree 2d. In-Game asset. 2d. High contrast. No shadows
Blue F1 from a bird's eye view.. In-Game asset. 2d. High contrast. No shadows
Green F1 from a bird's eye view.. In-Game asset. 2d. High contrast. No shadows
Purple F1 from a bird's eye view.. In-Game asset. 2d. High contrast. No shadows
Yellow F1 from a bird's eye view.. In-Game asset. 2d. High contrast. No shadows